Over at senseofcommunityresearch.org I’ve been posting interesting snippets uncovered during the data analysis of my dissertation research. In it I look at sense of community in a mediated world by getting input from World of Warcraft players on four communities to which they belong.
So far you can see:
Participation by Invitation Source: In-game vs. Open Call
Player and Guild Missions in WoW
The overall topics addressed in the study are:
RQ1: Can a scale measuring the traditional four factors of sense of community (membership, influence, fulfillment of needs, and emotional connection) be used to measure sense of community in online communities?
RQ2: How do participants characterize sense of community online and offline?